CHESS PUZZLE, FEN 7b/1P1P1P2/2p2p2/2P1Np2/pRbNkPp1/PpQpBpRB/1P1nr2n/3K4 w - -

Added by:jk1970
Added on:13-May-23
Description:
More solutions:kingdawar
Difficulty:
chess puzzle 7b/1P1P1P2/2p2p2/2P1Np2/pRbNkPp1/PpQpBpRB/1P1nr2n/3K4 w - -
Attempts:5
Solved:2 (40%)
White to move, mate in 4
Comments: (11) » LastGo to last comment
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mariogoveia
13-May-23, 00:33

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👍👍👍👍👍 nice
jk1970
13-May-23, 00:36

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Mariogoveia
THX 😀😀😀😀😀😀
kingdawar
13-May-23, 02:01

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This position is not legal
jk1970
13-May-23, 02:10

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you are right but I can show you many puzzles by professional's position is not legal reason
Some chess puzzles are created from actual chess games played online, and some are purely composed chess problems, sometimes even with positions that cannot be reached in a real game of chess.
kingdawar
13-May-23, 02:18

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I have always been critical of this phrasing but somebody at GK wrote this once upon a time and they've never updated the description. I believe it was written in the times of puzzle #8015
kingdawar
13-May-23, 02:30

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Anyway, whether it's allowed or not, it's good to point out every time. I have posted 20,000 problems and none of them are illegal. You can show everything you want to show without ever needing illegal constructions
jk1970
13-May-23, 06:10

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This type of puzzles can never be accepted, some of the puzzles I have made both bishop are white or black, then I have delated them. starting position that cannot be reached in a real game of chess are acceptable.
fredkohn
13-May-23, 09:54

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This is from Wikipedia:

There are no official standards by which to distinguish a beautiful problem from a poor one and such judgments can vary from individual to individual as well as from generation to generation. Such variation is to be expected when it comes to aesthetic appraisal. Nevertheless, modern taste generally recognises the following elements to be important in the aesthetic evaluation of a problem:

The problem position must be legal. That is to say, the diagram must be reachable by legal moves beginning with the initial game array. It is not considered a defect if the diagram can only be reached via a game containing what over-the-board players would consider gross blunders.

The first move of the problem's solution (the key move or key) must be unique. A problem which has two keys is said to be cooked and is judged to be unsound or defective. (Exceptions are problems which are composed to have more than one solution which are thematically related to one another in some way; this type of problem is particularly common in helpmates.)

Ideally, in directmates, there should be a unique White move after each Black move. A choice of White moves (other than the key) is a dual. Duals are often tolerated if the problem is strong in other regards and if the duals occur in lines of play that are subsidiary to the main theme.

The solution should illustrate a theme or themes, rather than emerging from disjointed calculation. Many of the more common themes have been given names by problemists (see chess problem terminology for a list).

The key move of the solution should not be obvious. Obvious moves such as checks, captures, and (in directmates) moves which restrict the movement of the black king make for bad keys. Keys which deprive the black king of some squares to which it could initially move (flight squares), but at the same time make available an equal or greater number of flight squares are acceptable. Key moves which prevent the enemy from playing a checking move are also undesirable, particularly in cases where there is no mate provided after the checking move. In general, the weaker (in terms of ordinary over-the-board play) the key move is the less obvious it will be, and hence the more highly prized it will be.

There should be no promoted pawns in the initial position. For example, if White has three knights, one of them must clearly have been promoted; the same is true of two light-square bishops. There are more subtle cases: if f1 is empty, a white bishop stands on b5 and there are white pawns on e2 and g2, then the bishop must be a promoted pawn (there is no way the original bishop could have gotten past those unmoved pawns). A piece such as this, which does not leave a player with pieces additional to those at the start of a game, but which nonetheless must have been promoted, is called obtrusive. The presence of obtrusive units constitutes a smaller flaw than the presence of more obviously promoted units.

The problem should be economical.[4] There are several facets to this desideratum. For one thing, every piece on the board should serve a purpose, either to enable the actual solution, or to exclude alternative solutions. Extra units should not be added to create "red herrings" (this is called dressing the board), except in rare cases where this is part of the theme. If the theme can be shown with fewer total units, it should be. For another, the problem should not employ more moves than is needed to exhibit the particular theme(s) at its heart; if the theme can be shown in fewer moves, it should be.
kingdawar
13-May-23, 10:03

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GameKnot has its own conventions and peculiarities developed through experience and time...
jk1970
13-May-23, 10:14

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fredkohn you saying about chess problems , check wiki in chess puzzles
While a chess puzzle is any puzzle involving aspects of chess, a chess problem is an arranged position with a specific task to be fulfilled,
WCCC rules instructed The goal of all chess puzzles is to checkmate your virtual opponent no matter what moves they make (i.e. a forced mate), in the requested number of moves. Some chess puzzles are created from actual chess games played online, and some are purely composed chess problems, sometimes even with positions that cannot be reached in a real game of chess. However, there is always a chance that a shorter solution exists,

kingdawar

do you believe this position legal?

gameknot.com
jk1970
13-May-23, 10:57

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The puzzle positions are seldom similar to positions from actual play, en.wikipedia.org
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