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fezzik 01-Oct-14, 00:14 » Report abuse |
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alphadelta 01-Oct-14, 00:26 » Report abuse |
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sirissac 01-Oct-14, 02:23 » Report abuse |
![]() Honestly though, a no mistake policy would make more sense to me. Then it's not about how many mistake are acceptable but about doing it right in the first place. After all a forced mate is about having a solution to every line and if you don't get to guess safely then you more or less have to check every line to be certain you have it. Nice puzzle anyway. |
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fezzik 01-Oct-14, 06:03 |
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fezzik 01-Oct-14, 06:04 » Report abuse |
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seif73 01-Oct-14, 06:39 » Report abuse |
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hellofriesen 01-Oct-14, 11:33 » Report abuse |
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billydjr 01-Oct-14, 12:54 » Report abuse |
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![]() In a real game, you should try to analyze every response. Because if you miss one it could mean losing. |
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It's a simple puzzle with a discovered check that forces mate. The solve rate should reflect the per cent of people who saw that they had to block the Q in order to get the mate in the requisite number of moves.