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Average Time Per Move
Gameknot calculates your average time per move based on 100 moves during the game. It is supposed to determine how fast you move, but it is not completely accurate, in my opinion. Your average time per move, according to this site, might be 15 minutes per move. However, that might not be accurate because you might have moved during the start of your turn but spent hours looking and analyzing the position when it was your opponents move. Therefore, you might have studied the board for hours before making a move, even if Gameknot does not recognize it. Having said that, however, it could work the opposite way. For instance, you might have a time streak of 4 hours per move. That is because you were away for a day from your computer and just got back, so Gameknot says that your average time streak is longer then it really. Consequently, you might play horrible in one game because you rushed and only took seconds to look at the board before hand, so you overlooked. However, you took hours to make a move, according to Gameknot. As a result, you are the only one who knows if and when you have overlooked or rushed through a move. I average my time per move by the mean, the total sum of the minutes for every game, divided by the total number of games. For example, I had two games, and each one had 15 minute time streaks. Therefore, the total was 15 minutes per move. However, if I had two games, and one game had 20 minutes per move. However, the other game had 30 minutes per move, so the total was 25 minutes per move.
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I know why I thought that there were some inaccuracies. But, with them adding in the bars, that is. So, there are 4 bars, if only one's lit, it means that you take several days or maybe, a week to move. But, if every one is lit, then that's negative because it means that you're making many moves in one day. This is what's not what you want to do. And, I noticed this change right after my last post. With that in mind, I now believe that the average time per move is spot on, and is 100% accurate of how quick or slow your moving. I've used this to coach a couple of players when giving them advice to slow their pace. In fact, keeping this in mind is what I use to post about the Tortoise and the Hair story. During my quickest average time per move, 16.8 minutes, all 5 bars were lit, and I was thinking like the Hair. Then, I realized that had to slow things down, big time, and give things more thought. And, the first thing I remembered was this story. So, then, I went to being like Tortoise with better results.
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In fact, I use these bars, along with other factors, to coach players. And, sometimes, the only advice I have to give to the student is cutting down their games and moving a little slower which has, believe it or not, made all the difference.
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evader23 15-Sep-19, 18:37
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That is why times permove iisn't the in all and end all of streaghth. It is also rating and streaghth of ooponent and look at recednt games. The time per move applys on OTB tourneys as well. I may be ahead on time because I manage my time well and antipate opp moves. Here it the same way. I may spend hours looking at the board when it is my opp. move program cond. move get time down. Side mote that is when I play best. When I only look at on my turn and make a quick move eery so often my rating suffers
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Yes, it is also important in OTB games. Jack's club, generally, lasts 2 hours. So, until the recently, there were tournaments going on, and although I was for a while good at not playing too much at once here, the same was not true for OTB Games. It was still one game at a time, but my average time per move was even faster then fasted time controls here. So, the fastest here was 16.8 minutes which was ridiculous, but in OTB games, it was average, about 2 or 3 minutes out of fear of running out of time. And, I lost a lot of games by doing this for the same reason that playing too much at once was costly here. It led to the same kind of mistakes, including the basics like overlooking easy mating patterns or overlooking an attacked piece. I, and later others, were corrected by Jack for rushing. He accurately noted that if, for example, you'd have a 50-50 time control, you should be down to your last minutes. I took this seriously because of what happened on this site before. It required me to notate games which were ideal for annotations. In doing so, I had, at most 15 minutes to move, and sometimes, I was down to 6 minutes. Once in a blue moon, I even lost on time. But, then I figured out that there are certain times, but only when you have the clear win, that you want to be a little quicker. Plus, the notations really brought out my thought process, which was used in the annotations. Eventually, I was able to use my opponents times against them. And, when they moved too fast, I was able to defeat them over their own mistakes, and Jack, thereto, emphasized the same thing to them. And, yes, what you're going through, what you noted on the last sentence is why I learned to be very picky about when to accept challenges from another play to avoid overwhelming myself. I only accept when the time allows for that.
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