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Max time allocated to tactic = 4:15?Now that would be a huge coincidence and I know I had a few where I thought up to 10 minutes because it didn't see the solution (That explains the 7 out of 8 failures ) You can check it out at the bottom of this post Is this a bug or a feature? When My Rating Time ↑ Status Rating Beauty % Solved Avg Time 08-Sep-10 1334 04:15 Failed 1112 75% 00:47 08-Sep-10 1351 04:15 Failed 1223 72% 01:10 07-Sep-10 1350 04:15 Solved 1274 52% 01:14 07-Sep-10 1327 04:15 Failed 1144 69% 01:01 26-Aug-10 1300 04:15 Failed 1058 69% 01:16 26-Aug-10 1298 04:15 Failed 1214 67% 00:15 24-Aug-10 1330 04:15 Failed 1539 30% 01:51 24-Aug-10 1315 04:15 Failed 1469 35% 01:32 |
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kingdawar 09-Sep-10, 09:22 |
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baronderkilt 09-Sep-10, 12:59 |
Ahhh ... * * * }8-) |
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I understand the limitation ...I'm pretty sure that guys like heinzkat think at least 255 seconds about every problem so the time-stat will be totally out of balance for them. Wouldn't it make more sense to increase the max-time together with the difficulty of the tactic. For eg a exponential/logarithmic increase would fit better then a linear increase. 0800 - 060 sec 0900 - 090 sec -> 60*(3/2) 1000 - 135 sec -> 90*(3/2) or 60*(3/2)² 1100 - 202 sec -> 135*(3/2) or 60*(3/2)³ 1200 - 304 sec -> ... 2000 would give you 7784 sec or 2h 9min 44 sec. -> Now I can see that this last max time would be a bit much but I'm sure gameknot can find a more balanced formula. Probably by increasing the starting time from 60 to 120 and decreasing the multiplier from 1.5 to say 1.3. This would give for rating 2000 a max time of 2795 seconds which is like 46min or so. Anyway ... the current solution is somewhat incomplete if you ask me ... a little math should solve it quickly though! |
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kingdawar 09-Sep-10, 16:39 |
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