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yannay 03-Jul-12, 12:24 |
gameknot tacticsThat is, i am interested in this: - do you create the problems automatically? is there a human eye reviewing them before published? - how do you set the rating of a problem? - what exactly is the meaning of the responses for a wrong move, like "good try", "sorry try again", "not quite, try again", "Incorrect try again", "wrong move"? Are they an indication to the evaluation of the position? Thanks |
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As far as why a tactical problem can be incorrect -- because the chess engine can only analyze positions up to a limited depth (i.e. a limited number of moves ahead, because the time for analysis is limited), it is technically possible for it to make a mistake because the next decisive move is just over "the horizon" of what it was able to analyze. The rating of all problems is set at 1200 initially, and then the same Elo formula is used as with calculating the rating of each player on GameKnot (we also have a separate "tactical rating" for players who use Chess Tactics). There is no special meaning behind different responses -- they all mean the same thing -- i.e. the player made a move that is not the best in the given position. Variety is the spice of life, as they say. |