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baronderkilt 22-Oct-09, 16:04 |
Bug in puzzle-maker ?**** |
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baronderkilt 22-Oct-09, 16:13 |
A PS ... *** No complaint there ... except that missing the first myself makes the BUG Bug-Me twice as much~! ... as you can see, by the following, "Bugged-Smiley Wearing Dunce Cap!!" <}B-p |
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kingdawar 22-Oct-09, 16:45 |
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baronderkilt 23-Oct-09, 11:50 |
Deleted by baronderkilt on 23-Oct-09, 11:52.
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baronderkilt 23-Oct-09, 11:52 |
Henizkat, if so *** Otherwise it cannot be avoided that there will be places where a King takes a rook check, then can move to a few different squares, then the Rook will sac itself in a final check to lengthen the mate. But each of those K squares becomes an Alternate. It would be cleaner to have that recognized by the system and return to there and prompt for alternative king moves. *** Or if we do not want real game situations then that should be stated. But to me that is what differentiates a Puzzle from a "Problem", the latter being expected to be ultra-clean and not use extra pieces, no "cooks" aka Alternate Solutions, etc. As it is, it seems to be most amenable to "Puzblems". It will take a bit of Puzzle, but not too much. *** What do others think? Are we better to limit to Problem compositions? Real life situations? Both or blend, just as it is? Personally I enjoy real life puzzle types best. Problems tend to provide too many "clues" for my taste, from knowing the "rules" by which they are made. Tho I do appreciate many as being very brilliantly done. And still good to study to get the numinous of the tactical situation which can be transferred to ones real game analysis. But imo, the main difference in analytical ability between an Expert and a GM is not to do with length of analysis possible, Is largely due to recognition of more tactical motifs, but also largely due to ability to analyse more BROADLY in terms of Candidates and Analysis Tree (ala Kotov). *** While Problems address the Second of those, but not often the third. Whereas Puzzles are ideal from practicing the Latter ability. No?! |
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kingdawar 23-Oct-09, 11:55 |
Sorry but...I agree though that it might be handy to have some sort of tutorial on how to use the puzzle application. |
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baronderkilt 23-Oct-09, 13:25 |
HK ... |
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kingdawar 23-Oct-09, 13:28 |
The thing just works through every possible move until it has covered all possible replies for the "virtual opponent". Once you have checkmated in all variations it says hey, you can save it. That doesn't mean you have given the shortest solution though, as can be seen in the puzzle section ... |
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baronderkilt 23-Oct-09, 13:39 |
That I know ... When I did make the Alternate Solution I forgot to use the best move a couple times but did use it many times. And would think that when I did use the mate in 7 the system should have erased the Mate in 8 lines and redirected me to them for the mate in 7 correction ... just as it Did do when Improved by the Solver. ?! |
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kingdawar 23-Oct-09, 14:28 |
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