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1. e4
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Hi Everyone!
I have some really mixed emotions here! On the one hand, I am chuffed to gain parity with my on the board nemesis in chief, Freddy the Master Mater, on the other, I somehow feel I could have got even more out of the game if I had had Henry on b1 instead of a1 to allow my knight to interpose a back row check so that my heavies and my g pawn passer could really get to work. Alas, this did not happen, and my advantage dissipated and at one time Freddy had a big advantage in the endgame. Thankfully he slipped up and allowed me back into the game, and not only that, he found himself playing reluctant host to Glenda and her white steed late on in the game. Freddy eventually allowed a draw by repetition. So, how did all this come about? Well, read on....... |
1 comment
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1... e5 2. Nf3 b6
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2. ..... b6!? - Freddy decided to gambit a pawn. It does open lines for his lsb to bear down on my e4 pawn however so I must watch out here. |
1 comment
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3. Nxe5 d6 4. Bb5+
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4. Bb5+ - although with this check, Fou Leblanc has made it very possible for Henry to castle kingside, although as far as Freddy is concerned, I like to keep him guessing as to where Henry will eventually reside as long as possible. |
2 comments
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4... Nd7 5. Nxd7 Bxd7 6. Bxd7+ Qxd7
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6. ...... Qxd7 - a plethora of exchanges have cleared the way for Freddy to put his king on the queenside. I now start to pay attention to developing my queenside. |
2 comments
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7. Nc3 Ne7 8. d3 g6 9. Be3
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9. Be3 - it has only taken 3 more moves to almost clear the decks both sides of Henry and it will be four when Glenda moves to d2 on the next turn. |

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9... Bg7 10. Qd2 d5
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10. ..... d5 - threatening a pawn fork on d4. In order to avoid this I invite a trade of dsb's. |

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11. Bh6 Bxh6 12. Qxh6
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12. Qxh6 - and Freddy accepts the invitation. Glenda controls f8 so Freddy goes queenside and I follow suit. |

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12... O-O-O 13. O-O-O Kb7 14. f3
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14. f3 - bolstering e4. |
1 comment
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14... d4 15. Ne2
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15. Ne2 - Freddy exerts a bit of a cramp here and now the Wicked Witch can land on a4. Yikes! |

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15... Rhe8
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15. ...... Rhe8 - not yet though! |

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16. Rhe1 Nc6
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16..... Nc6 - starting to amass his forces on the queenside. |

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17. Qd2 Re5
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17. ..... Re5 - now a rook swinger to the queenside. Ominous. |

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18. Kb1
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18. Kb1 - might as well defend a2 and bring the knight across to reinforce it. |

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18... Qd6 19. Nc1 Rb5 20. g3
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20. g3 - I preserve my one pawn advantage by shutting out the wicked witch. Now I must turn my attention back to the queenside. I move Henry to a1 where he stays until move 41. However, this move will waste a vital tempo later on which could have made a difference between an Expert Draw and an Expert Victory. You will see just how! |

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20... a5 21. Ka1 Ne5 22. Ref1
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22. Rf1 - to guard the f pawn. |

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22... h5 23. h4
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23. h4 - checks Freddy's kingside pawn roll. |

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23... a4
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23. .... a4 - now comes one on the queenside! |

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24. a3
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24. a3 - halts it but for how long? |

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24... c5 25. Na2 Qc6 26. g4 hxg4 27. fxg4
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27. fxg4 - pawn trade. It looks as though Freddy can play Nxg4 but if he does I will counter with Rxf7+ and my innocuous looking e4 pawn will become a passer. |

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27... Qd7 28. g5 Ng4
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28. .... Ng4 - a familiar and much dreaded Freddy knight incursion. |

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