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14... Rxd1+
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I decide not to give Black the chance and take the initiative. I'm looking to whittle down White's pieces now and try and outplay him in the endgame. |
4 comments
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15. Kxd1 Kd7
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Trying to get my king to the middle of the board, I'm happy to do so because I think it won't be long before White offers to swap more pieces. |
2 comments
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16. a3
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Only two moves later, White offers me another draw here. I had seen from White's move selection and willingness to exchange everything that he was playing for a draw from the beginning of the game. It is disappointing but I guess that is my opponents choice.
I must admit, I was a little disgruntled by his nerve to offer another draw such a short time after I refused it. I chose to continue on again. |
6 comments
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16... Bd6 17. Nd4
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White makes a mistake in leaving his h2 pawn under attack. It is clear to me that 16. a3 was a means to release his knight on e2 in another attempt to exchange pieces. I want to keep it, but I've been offered a free pawn and it doesn't have many safety squares. |
2 comments
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17... Bxh2 18. Nxe6
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My opponent takes another chance to exchange pieces. |
1 comment
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18... Kxe6
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Keeping the three pawns connected and puts my king closer to the middle of the board. |
2 comments
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19. Ke2 h6
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Stopping the bishop coming to g5 because I'm sure it won't stop to arrive there and exchange if I let it. |
2 comments
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20. Kf2 Bd6
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I think this was a mistake. Given my extra pawn and my opponents reluctance to allow double pawns going into the endgame, 20. Be5 would probably have forced him to play 20... Nd1. |
2 comments
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21. Ne2 c5 22. c4 c6 23. Bf4
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Asking for another exchange and, again, I can't find a better place for it. I'm not willing to give his knight a tempo check though so I threaten his pawn and force him to make the move. |
2 comments
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23... Be5 24. Bxe5 Kxe5
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And the endgame really begins... As it is hard to force a knight exchange, I can keep that and try to see if I can make anything from my pawn advantage (albeit with double pawns), or see if my opponent has any endgame weaknesses. I've got my king into the centre which is important, but also dangerous with the knight around. |
3 comments
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25. Ke3
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I just want to make a brief notation on endgames with knights that I have learnt from experience. It may seem obvious but knowing the mechanics of the knight is important. Endgames with rooks and bishops are easier than knights because the movements of those pieces are a lot easier to predict (a LSB bishop isn't going to be able to use dark squares, etc.).
A knight is much more complex; Firstly, a knight cannot lose a tempo. I think it is VERY important to realise how long it takes a knight to maneuver from one square to another. For example, to get my knight from f6 to d4, it will take a MINIMUM of 4 moves (eg. Ne8-c7-e6-d4).
Finally, endgames with knights require players to be careful where the kings are placed because with a tempo check, the knight can quickly make it's way to tackle a lot of squares. The knight would be attacking a third movement square very quickly. If you consider a knight in the centre (d4, d5, e4 or e5), I believe the knight almost makes every square on the board in three moves. |
3 comments
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25... Ne8
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Probably a bad place to place my knight in the endgame, but I'm looking to move it to d6 and attack the squares at f5 and c4. |
2 comments
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26. f4+ Ke6
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Forced back to the sixth rank by the pawn. |
2 comments
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27. Nc3 Nd6 28. Kd3 b5
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I have my knight on d6 and I play my pawn to b5 offering white to un-double my pawns, but also stopping the white knight from travelling to a4. |
2 comments
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29. b3
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The pawn needed defending as it obviously couldn't be taken either. I feel I've put some weakness into White's queen-side, especially at c4. |
1 comment
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29... g5
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Now I'm trying to attack the king-side and stretch white's defences - I'm looking to disconnect his pawns. White could try the check with f5 but that gives me two connected pawns against one... that would require urgent attention from black and could allow me in (as my knight and king would be attacking the e4 pawn). From here, it is still very much heading for a drawn game. |
2 comments
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30. e5 Nf5 31. fxg5
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31... Kxe5 32. gxh6 Nxh6 wins a pawn momentarily, but I can't defend c5 after 33. Ne4. Then my knight would be out on the side and I don't want it there, away from the action. |
1 comment
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31... hxg5 32. Ne4 Kxe5
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I offered White a draw here, but he turned it down, obviously thinking that he had gained an advantage from his knight position. GameKnot computer analysis has me at +1.44 in this situation. |
3 comments
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33. Nxg5
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I didn't expect this, if I'm honest. I thought he might play Nxc5 and look to get rid of my pawns on that side. If he had, I was going to continue with Nh4 and look to remove White's pawn and then worry about defending the queen-side. |
2 comments
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33... Nd6
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The White knight is away from it's king and with Nd6 I've restricted the moves his knight can make. 34. Nf3+ provides a check, but only allows me to move closer to that unprotected g-pawn with Kf4. 34. Ke3 leaves c4 unprotected. White is struggling for moves here and needs to bring his knight back to the queen side. |
1 comment
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