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53... a4 54. Kb4 Nd5+
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Another idea I had is 54... c5+ 55. Kxc5 (forced!) a3 56. Nc2 a2 57. Kb4 Nd5+ 58. Kb3 Ne3 59. Na1 c2 60. Nxc2 Nxc2 61 Kxa2... which is a draw. |
2 comments
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55. Kxa4 c5 56. Nc2 Nb4
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I'm trying any ploy possible to get White to make a mistake. Nxb4 would be a blunder as it gives me connected pawns. A movement from the knight, like Na3 might have allowed my king to come around the back of the pawns and help them. Even if you didn't have much idea about endgames, I think Kb3 stands out here. |
2 comments
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57. Kb3
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57... Kc6 58. Kxc3 Nxc2 59. Kxc2 Kd5 60. Kd3 (or 59... Kb5 60. Kb3), which is against a draw at best play. |

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57... Nd5 58. Na3
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Moving the knight to attack the c3 pawn. |
2 comments
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58... Kc6 59. Nb1 c4+
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My really last ditch attempt... if Kxc4, Black promotes the c3 pawn. |

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60. Kc2 Kc5 61. Nxc3 Nxc3
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With only one pawn, white can just sacrifice his knight to take the solo pawn and get a draw. I get rid of the knight to test my opponent, keep him honest and see he can force a draw with his king ahead of the pawn. |
2 comments
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62. Kxc3 Kd5 63. Kc2 Kd4 64. Kd2 c3+
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To be able to promote this pawn, I need White to give up the opposition to me. That means, that I must get move my Black king opposite the White king (two squares below), thus forcing the White king to move. This can be avoided here if White plays between c1 and c2. If the Black king moves to d3, White should follow to d1. If the Black king moves to b3, White should move to b1. |
4 comments
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65. Kc1 Kc4 66. Kc2 Kd4 67. Kc1 c2 68. Kxc2
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My opponent doesn't give it up and the game ends in a draw; I decide to throw my pawn at him in a strange sign of respect! Plus I didn't feel I wanted to offer another draw after three were rejected in the game.
It was a boring game made interesting by a nice knight trap and strong endgame play, in my opinion.
I hope you all enjoy it and don't mind the excessive annotations I have put all over it. |
5 comments
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