Annotated by another_ken (1200): Combination by White at the end of the middle game may be of some interest. 4-pawn attack. ? The knight on f6 just lost a flight square. Leaving d7 empty is stronger. For instance, Black will have the chance to castle much sooner. Black's position is beginning to look very cramped. ! Displacing Black's most active piece ? This seems unnecessary and a waste of a tempo -- the e-file …
Annotated by jprante (2152): In this game I lose to stonni, only a few minor mistakes by white shows how black can encounter a powerful four pawns attack in the King's indian. The game opening is E76 King's Indian, Four Pawns Attack. This opening gains much space for White. Black needs to respond to avoid losing the center. Black attacks at the edge of the pawn chain. Black has a light advantage. The king…